Projection is often seen as a super high-tech field that is extremely complex and impractical. Well for the last 30-years it has been, but now, we’re here, and we’re here with an armoury of self-developed tools to change the way the projection space is perceived.
Learning from 360 dome planetarium projection
Dome projection is one of the earliest versions of the 360 or VR format. This is because for a long time planetariums were much more in the foreground, with a smattering located across most countries, these were hubs for scientific showcases, learning and inspiring people, by projecting a different view above our heads and around our peripheral and still today trips are taken by classes and users to get a peak at the planetariums that still exist.
That’s where the journey began. When we started our development journey creating this 360 planetaria-like videos was costly. VERY costly. Therefore this became a limiting factor for the domes.
So too did their spherical 360 nature. After all how much content is prepared in a 360 format? Very little.
Enter virtual 360 projection domes
Virtual Portal projection domes evaded these problems with clever planning, editing, and using new techniques to mould standard formats into a 360-degree nature.
But then Virtual technologies came along, with VR and access to 360 technologies awakening the field, and awakening the ability for users to get involved in the creation of content from anywhere and utilising content being created by other producers.
All of a sudden producing 360-degree media is within every ones grasp. And that is a trend that is very early in it’s lifecycle. It’s a game-changer for 360 displays and VR + it’s only just getting started.
That’s why it’s a great time to become an adopter, and an early-adopter at that- an opportunity to lead the immersive revolution, besides, there is no play-off between headsets and projections, the reality is both are extremely complimentary technologies and are best suited as apart of an immersive integration alongside each other.
Dome projection reality
So what do you need to make a dome work?
- Your media-you don’t need exact media files (although it’s great if you have them) but a basis to work from, to know what you are looking to immerse people in.
- Your space– is your space limited in size? Are you looking to take the dome on the road? Is it for single, multi or team use? Is it permanent or temporary?
- Your people– what is the capacity that your dome needs to account for? Might it be used for individuals training, group engagements, teams or even small audiences?
- Play platform– the core to any Portal. It allows projectors to talk to each other. It allows you to interact with the dome. But best of all, it gives you uncompromised access to utilise any of your applications, software tools and programs by integrating them at their format. All your content is managed on Portal Play too and you can even create and edit content directly as well as looping up with other teams, locations and experiences in full 360.
The reality is much simpler than it may often seem. With Portal Play you are in control of a simple user-interface, and you don’t have to deal with the technicalities because a user-centric system does that for you.
Feel like your ready to get your dome-on? Our team of co-creators will help you plan, organise, integrate and immerse your people and you’ll become a part of our co.Laborator network, giving you access to leading insight, support and fellow integrators who are stepping into immersion and realising the benefits.