XR/MR/AR/VR ARRRRG. Abbreviations in the immersive sector from reality to projection.

icon abbreviations projection environments

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With so many acronyms, it can be hard to understand the difference, well there is a lot of difference and it is certainly worth learning, so here is our mini rundown of key abbreviations that you may see on you travels into an immersive metaverse.

Abbreviations

ADB, Android Debug Bridge-for mobile VR applications

APA, Accessible Platform Architectures- platforms like Portal Play, designed for maximal accessibility and specifically aimed at users with disabilities

APX, Accessible Player Experience- having access to a game, overcoming its’ mission-critical challenge before being engrossed in the full experience

AR, Augmented Reality- spatial computing displays, overlaid onto real-world physical objects/scenarios

BCI, Brain-Computer-Interface-  a computer-based system that acquires brain signals, analyzes them, and translates them into commands that are relayed to an output device to carry out a desired action

DoF, Degrees of Freedom- the number of independent values which goes into calculating/sensing the position of a person or object

EEG, Electroencephalogram- a device to measure brain signals and the variance of

GAG, Game Accessibility Guidelines- great guidelines to maximise your game, content or medias accessibility

GASIG, Game Accessibility Special Interest Group- an organisation of volunteers dedicated to making games playable by all players

HCI, Human-Computer-Interaction- study focused on the profficient design of computer interfaces and computer technology to better the interaction between user and machine- a Portal.

HMD, Head-Mounted Display- typical VR display such as goggles mounted to the user

IGDA, International Game Developers Association- non-profit organisation to support and empower game developers around the world in achieving fulfilling and sustainable careers.”

JSON, JavaScript Object Notation- is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of attribute–value pairs and arrays

MR, Mixed Reality- the merging of real-world and virtual world/spatial computing

PoC, Proof of Concept- realization of method or idea

RPG, Role-Playing Game

UA-Games, Universally-Accessible Games

UEQ, User Experience Questionnaire

VR, Virtual Reality

VRC, Virtual Reality Checks- (usually) customised list of tests required to ensure usability

W3C, World Wide Web Consortium

WCAG, Web Content Accessibility Guidelines

XAG, Xbox Accessibility Guidelines

XAUR, XR Accessibility User Requirements

XR, Extended Reality- usually spatial computing based, but works as a great umberella for any extension of your physical reality

So that’s definitely not them all, and there is certainly more to be made up….. but we’ll keep this list updated as to the most relevant abbreviations that you need to create and deliver the most effective deliverables via VR, reality projection environments or any other device- most commonly devices and technologies are best suited working together, because technologies like collaboration too!

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